Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges

Wall, John and Ahmed, Vian (2008) Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges. Computers and Education, 50 (4). pp. 1383-1393. ISSN 0360-1315

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Abstract

Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.

Item Type: Article
Uncontrolled Keywords: /dk/atira/pure/subjectarea/asjc/1700
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Depositing User: Admin SSL
Date Deposited: 19 Oct 2022 23:02
Last Modified: 22 Jun 2023 01:35
URI: http://repository-testing.wit.ie/id/eprint/3692

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