Felicia, Patrick (2010) Assessing players' motivations and learning strategies based on their personality. In: 4th European Conference on Games Based Learning 2010, ECGBL 2010 :. 4th European Conference on Games Based Learning 2010, ECGBL 2010 . Academic Conferences Limited, DNK, pp. 87-96. ISBN 9781622767083
Full text not available from this repository. (Request a copy)Abstract
The objective of this chapter is to provide guidelines for the design of adaptive educational video games, by identifying significant motivational and learning strategies for players. By evaluating the emotions sought by particular subjects, the author provides guidelines to assist game designers in the production of video games that both teach and entertain. The results, based on personality traits, acknowledge both dramatic and didactic aspects of video games, with an emphasis on emotions and motivation. It is based on players' personality traits in the light of the Big-Five personality model.
Item Type: | Book Section |
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Uncontrolled Keywords: | /dk/atira/pure/subjectarea/asjc/1700/1709 |
Departments or Groups: | |
Depositing User: | Admin SSL |
Date Deposited: | 19 Oct 2022 23:15 |
Last Modified: | 02 Feb 2023 00:02 |
URI: | http://repository-testing.wit.ie/id/eprint/4896 |
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